Heres a good question. What if institutions in the wealthiest suburban nursery schools to any public city wide high school immersed them selves with extreme technology. People are beginning to fall for the idea more and more that with the help of video games this can possibly happen.
Greg Toppo’s, The Game Believes in You provides his readers with the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners.
In this book you will meet:
*A game designer at the University of Southern California leading a team to design a video-game version of Thoreau’s Walden Pond.
*A young neuroscientist and game designer whose research on “Math Without Words” is revolutionizing how the subject is taught, especially to students with limited English abilities.
*A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft.
Many argue that games do truly “believe in you.” Video games focus, inspire and reassure people in ways that educators can’t. Video Games give people a chance to learn at their own pace, to take risks, or to cultivate deeper understanding, video games enforce the idea that it is ok to fail and want to try again-right away-and ultimately, succeed in ways that too often elude you in school.
This book seems like a great tool to inspire educators to look towards more non traditional methods of helping our children better themselves.